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Kotor 2 consular build?

Kotor 2 consular build?

The guardian build is a strength-based melee fighter with buffs Jun 18, 2022 · Players looking to test their mettle as a Consular in Star Wars: KOTOR 2 should check out this guide to get started. Feats This page details the feats that are worth investment. I can't really think of a single reason to take a consular over a sentinel, other than a measly 2 FP's per level (and it's largely unanimously agreed that FP's aren't exactly hard to come by, regardless of class). I'm planning to follow XDarkStrikerX's Consular/Marauder - LS build. Just looking for advice. The thing is that, there is a lot of specific-stats-boosting item, so making a full consular is truly possible unlike kotor 1 whereas the majority of items only boost str and dex. Sw kotor 2 jedi consular build Welcome to the Optimal Keeper/Consular Guide to Star Wars: Knights of the Old Republic, written /u/TangoSierraFan. Developed by BioWare in 2005, one of the titans of modern RPG titles. Use robes to ensure you get the most out of your dexterity and force powers. Bring the jedi class "online" as soon as possible, and maximize force powers as soon as they become available; builds that go above level 2 in the base class must wait longer and. This opens them up to picking up some additional powers without delaying their build too severely This feat progression is highly optimised and recommended but if you want you can replace at Level 2 with and then take at Level 5 and at Level 14 instead of Power Attack. First, as Pancake said, play Kotor 1 first if you haven't. " Consular/Guardian starts are easier early in the game, but by lategame you'd begin to experience fatigue from them, either due to skill lack, attribute points shifted to INT to compensate for starting a different class. Not as versatile as the higher-ranked builds, but perfect for powergaming, or people who want to be Han Solo and Yoda. 2-18 DS soldier/consular build. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. I don't know if I should go 2,4,or 5 levels, but 5 is the highest I'd go. This is a guide for my favorite build in SW:KOTOR1 and also the strongest beast that i managed to make which is a Light Side, Strength and Wisdom focused Scoundrel 7 / Consular 13 aiming for high survivability while maximizing DPS. I did with a consular/marauder that has a much lower total amount of skills. Hi all, I'm about to pick a jedi class for a dark side build. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The only other power being able to immobilize him are the force choke powers as far as i know, but your chances to land it are going to be very low due to his Fortitude save of 38, making it mostly achievable on a 2/18 consular build with 16/16 wisdom and charisma for maximum effectiveness. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* scoundrel is the best class, since u get luck. I want to pass skill checks in companion conversations, may like to use all implants and while I want high lightsaber damage I don't want my force powers to be saved against. There were disputing accounts of needing more than 15 Computer Use compared to Strategywiki's number (15), so we need further confirmation about the Computer Use requirement. I played consular most of the time that I played kotor 2 on xbox and the struggle is real XD Oh, I forgot to mention that the Guardian is pretty much the worst of the three starting classes, so if by 'Jedi Guardian' you simply mean a character that can own with the lightsaber as opposed to definitely starting with the Guardian class I would recommend a Consular ==> Weaponmaster/Marauder or Consular ==> Assassin/Watchman. If you're playing as consular probably the most straightforward tactic is just to force wave (lvl 15) him and his mini. At a time when demand for construction is high, a shortage in. The build I suggest is better for both survivability and Sneak Attack damage *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. : Get the latest Nittoc Construction stock price and detailed information including news, historical charts and realtime prices. This guide will tell you exactly how and why to build the Jedi Consular as the best ever! Apr 13, 2022 · If you absolutely want to min-max, it’s very hard to beat a Consular/Weapon Master or Sith Marauder combo. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. KOTOR 1 Optimal Build: ~SPOILER GUIDE~ D S Scoundrel 7/ Guardian 13. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Kreia: It is not some great test you require to be what you strive to be - it is only your decision to find that path that matters. Power Attack is almost free. I'm planning to follow XDarkStrikerX's Consular/Marauder - LS build. To get max skills, you lose. It is often submitted together with the prior version of the FS-240 form or a. For the record, I believe the best start is a 7/13 Soldier/Consular two hand power attack melee build is the "Best" Start because it's easily viable to solo the game with on the hardest difficulty, which is absolutely something that matters when it comes to being the best. 5/15 vs. If you are that particular about having effective Force powers from the start, then take Consular -> Watchman/Assassin Either way, the Watchman/Assassin class has Sneak attack, and the Shien form works well with Master Power Attack/Critical Strike. What is the most optimal build for KOTOR 2 in terms of plot (as far as I know this game is tough on skill checks) and saber combat?. Indices Commodities Currencies Stocks The world of supply chain management can be a scary one for new entrepreneurs. This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty Players looking to test their mettle as a Consular in Star Wars: KOTOR 2 should check out this guide to get started. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… Edit: elaboration. Since you're switching to the one jedi class that gets repair, you should consider banking your skill points until after you get the class change. Ive never gone the scoundrel/consular way because I always thought that was the harder difficulty and I tend to like to use weapons and skills more than force powers and deception. There is no special craft and other things, only what I have managed to find during playing. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. I'd played KOTOR when it first comes to ios, building with DS Solder 8 / Guardian 12. The Jedi Consular has the ability to be the best and strongest class above all others. Ive never gone the scoundrel/consular way because I always thought that was the harder difficulty and I tend to like to use weapons and skills more than force powers and deception. Castle Construction - Castle construction was an expensive undertaking and employed around 3,000 workers. The guardian build is a strength-based melee fighter with buffs Jun 18, 2022 · Players looking to test their mettle as a Consular in Star Wars: KOTOR 2 should check out this guide to get started. It's hard to go back to playing regularly when you can get all the best feats in your early levels compared to not getting feats at all some levels, and then there's the whole thing about cross-classing beating the hell out of struggling to save levels for. This is an improved version of the "Potentially optimal consular build" that I posted here two years ago. A hypothetical 5/4 Soldier/Consular build with 14+2 base STR using the Prototype Vibroblade only has 14 Attack, which means that already experience -1 Attack against regular Kath. The Jedi Consular has the ability to be the best and strongest class above all others. Class: 2 Scout / 18 Consular Dexterity: 15 Intelligence: 10 Charisma: 14. As a Consular you'll get 6 Vitality and 8 Force with each level up. Advertisement Beyond the written word, building with stone is one. The top priorities should be Master Power Attack (it has higher average damage than Master Flurry and much higher average damage than Master Critical Strike), Master Two Weapon Fighting, and. Class: 2 Scout / 18 Consular Dexterity: 15 Intelligence: 10. But if it's serious about building the metaverse, Facebook will face a slew of competitors Building your own kitchen cabinets is not difficult, but it takes patience and precision. Find out the best attributes, skills, feats, force powers, and prestige class for this Jedi class. You will find parts for him. In fact, Lord/Master are both statistically inferior to Consular, so if you plan to prestige, only go Marauder/Weaponmaster or Assassin/Watchman (I'd argue the latter is arguably the meta) STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I'm trying KOTOR 1 for the first time, because I love SWTOR. Bring the jedi class "online" as soon as possible, and maximize force powers as soon as they become available; builds that go above level 2 in the base class must wait longer and. A sample Jedi Consular build can look like this: STR 10 DEX 8 CON 8 INT 10 WIS. We would like to show you a description here but the site won't allow us. Jan 22, 2023 · The best class and build in "Star Wars Knights of the Old Republic II: The Sith Lords" would have to be the Jedi Consular. The second level of the power - Force Redirection - allows reflecting them back at the original shooter, and provides a +3 bonus to deflection rolls. Consulars can subdue their targets using telekinetic powers and lightsabers alike. Just eat the STR penalty and put all your points in DEX, WIS, and CHR; plus two each in CON and INT to bring them to an even 10. Star Wars: KOTOR 2 - The First Two HK-47 Parts Locations The best piece of advice for unlocking HK-47 is to defeat every HK-50 Assassin Droid a player comes across and make sure to loot them. This guide is inspired by my "Potentially optimal consular build," which was posted on Reddit in April 2018 and has been viewed over 23,000 times. I was thinking of this stat distribution: S 8 D 14 C 14 I 14 W 14 Ch 14 Put 1 point into CHA (since I get +3 with LS mastery) and 4 into WIS as I level up. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Saving levels [edit | edit source]. Optimal Light Side Consular Build According to /u/TangoSierraFan on reddit Favorite Attributes. Probably be a consular/sith lord and put lots of points in wisdom and charisma. I have heard it has its uses with a crit strike build. Taking a Jedi Watchman/Sith Assassin pretige class then gives you 3 + 2 = 5 skill points per level up. Build goals. It gives you weapon finesse. Bring the jedi class "online" as soon as possible, and maximize force powers as soon as they become available; builds that go above level 2 in the base class must wait longer and. For stats go Strength 8, Dex at least 12, constitution 14 so you can buff it up to 18 by leveling for the best implants to boost wisdom. malak is a joke man For Star Wars: Knights of the Old Republic on the Xbox, Light Side Sentinel Guide Guide by FinalLegendZero. And frankly if you build generally correctly and most of not all the side quests. KOTOR: LS scout 8/sentinel 12 ; DS scout 8/consular 12 KOTOR 2: LS guardian 15/weaponmaster ∞ ; DS consular 15/sith lord ∞. And frankly if you build generally correctly and most of not all the side quests. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* We would like to show you a description here but the site won't allow us. anderson county sc detention center As a Consular you'll get 6 Vitality and 8 Force with each level up. Just as Jedi Master is considered weak, Sith Lords are the same. This is a reference to the guide, but keep in mind. Taking a Jedi Watchman/Sith Assassin pretige class then gives you 3 + 2 = 5 skill points per level up. I am your host Lord Fenton. Force points normally regenerate from 0 to maximum in 90 seconds when not engaged in combat, and 900 seconds (15 minutes) in combat. Even if you'd prefer robes soldiers get a load of feats that will help your consular a lot at the start. Bring the jedi class "online" as soon as possible, and maximize force powers as soon as they become available; builds that go above level 2 in the base class must wait longer and. The Elder Scrolls III: Morrowind The third chapter of the Elder Scrolls series lets you play any kind of character you can imagine. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Star Wars: Knights of the Old Republic is (c)2003 BioWare Inc. This’s my guide for Jedi consular / Jedi Master / light side. This’s my guide for Jedi consular / Jedi Master / light side. Now that you have seen the explanation behind a Consular, you can now review this and retrace the logic behind building a Light Side Consular: KotOR Light Side Scout/Consular revisited : kotor. fedex phone number ellenwood ga You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. 2 Dark Padawan Robe; 1. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. As you are not investing into STR in the beginning, there is reason in taking Finesse: Melee Weapons earlier than advancing the Two-Weapon Fighting line if you wish. This’s my guide for Jedi consular / Jedi Master / light side. I'd have to say that the scoundrel consular does work better for me than the Scout consular build. But in order to take the next steps, you must face your past and put it to rest [You have become a Prestige class and taken your first steps to learning the higher mysteries of the Force. To build a melee consular, realize that you're not going to get too many feats. Hey guys, it's been a while since I posted my last build. I just had a few queries. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming. Learn exactly what a business strategy is and how you can build an effective one today. Developed by BioWare in 2005, one of the titans of modern RPG titles, Kotor takes place 4,000 years before the events of the Star Wars films, during a time when the Sith plagued the galaxy. KOTOR 2, Looking to build on a guardian, melee heavy, light side, with a middling measure of force powers If you want to supplement your melee with offensive or control powers, then you might consider starting as Consular, which trades a few feats for a whopping +4 to your power DC. Physical Build: Sentinel/ (Weapon Master/Marauder) Attributes: STR: 14 DEX: 14 + 8 CON: 14 + 4 INT: 12 WIS: 14 CHA: 10 ^^^ In comparison to my first build, I've lowered INT and CHA in return for higher STR. Never before seen Star Wars: Knights of the Old Republic demo from E3 2001. hawaiian blue powder coat You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. Games; All games (2,987) Recently added (45) A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. 3 Baran Do Novice Robe; 1. I've done a Consular/Jedi Master lightside build and done well in melee The revisited Light Side Scout/Consular KotOR build is here: KotOR Light Side Scout/Consular revisited : kotor I have decided to post an edited build based on the feedback from that thread. Force Potency and Force Mastery can then further adjust cost, increasing it by 20% when one of these Force forms is active Regeneration [edit | edit source]. Bonuses from items: +5 Dexterity from Advanced Alacrity Implant (5th Star Map, 22,000 credits, Yavin) Jun 10, 2022 · I'm starting a new play-through of Kotor 2 after 20 years and I want to min/max like crazy (without cheats, cheese, etc). Which class is better in Kotor 2: Sentinel or Consular? The already mentioned Scoundrel/Jedi Consular and Scout/any Jedi class combinations will give you that If you want KotOR I Scout -> Jedi builds, check for the posts under my profile - I posted postulations/guides in building such characters *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the. I just had a few queries. Defeat the final boss with the consular as easily as possible. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. KOTOR: LS scout 8/sentinel 12 ; DS scout 8/consular 12 KOTOR 2: LS guardian 15/weaponmaster ∞ ; DS consular 15/sith lord ∞. A hypothetical 5/4 Soldier/Consular build with 14+2 base STR using the Prototype Vibroblade only has 14 Attack, which means that already experience -1 Attack against regular Kath. I prefer more versatility in a Consular so I decided to go with a scout variation instead so I'd like some feedback on this build please. If a feat is not listed, it is generally not optimal. Since those are usually my favorite classes to play in RPG's, the 2/18 Consular build is my favorite class to play. Yes, this was a build I made, and it has some alternative focuses. Your build revolves around her needing to be babysat by a Consular PC.

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