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Red entity backrooms?
Coconut Snares also occasionally drink rainwater from the occasional rainfalls in Level 149. See the Backrooms[REDACTED] Entity Guide for specific details on each of the class identifications for a better idea of how dangerous/hostile these entities are. But what is one, really? HowStuffWorks explains what is and what isn't one. The streets are empty at this time of night. A red Glowfolk photographed in Level 11. 3 Entities 200 … The Red Knight is known to nearly everyone in the Backrooms. In addition to this, various hazards are also present within Level 0 Some of the documented hazards are. It gets agitated when it spots you, is sensitive to sound, and can be lured by whistling. The composition of this acid is unknown, but it is capable of dissolving organic matter while leaving the victim's belongings unscathed. Learn their behaviors, levels, and dangers. They are unable to communicate verbally and instead rely on. Their origin, or reason for hostility is a complete mystery. ) Unlike docile members of their tribe, these. Its habitat is mainly Level 1, but it occasionally spotted in Level 2. Two Aranea Membri inside the roof of a level. Each Stalker in question will appear in a form which invokes their victim's greatest fears. While occasionally spotted wandering near the borders of Level 9, they never intentionally cross into other levels. It is made of G9hS54, which was discovered by the Backrooms Robotics not long before RLWL was first developed. Level Critical consists of many interconnected hallways and rooms with inconsistent architecture. Biology: A hound appears to be a human with long black hair growing on the head. They are a pale red colour, and the flesh itself is very smooth. Their origin, or reason for hostility is a complete mystery. Elevators are an entity that can be used to transport wanderers between levels, making them very useful. Our unofficial wiki covers the vast majority of information you may need when learning about this game and playing it. guide to all backrooms entities part 4. It was presumably taken on January 1863, 2 centuries after its discovery around 1666. 3 are not immediately hostile to wanderers. Join the official discord server: https://discord. Entities can be found on a variety of different. He is highly intelligent and literate in many fields, and not confused, bewildered and blind to his own powers. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. Are you trying to access a website that has been blocked? Whether it’s your office, school, or some other entity stifling the accessibility of a website, there are some ways to get. Entity 10, more commonly known as the Skin-Stealers, are large humanoid entities that can wear the skin of their victims as a disguise. For the duration of the floor, the player's cameras will be layered with a static. If an arm latches on to you, these will be your last few moments as a human being. ASYNC The Backrooms Wiki Bacteria Mantis Stalker Fogling Blighthouse Echo Jaws Kaneteria. May 11, 2022 · The Backrooms are not a real place. While they retain their trademark ashen skin and red-tinted eyes, Servants within the Red Light District display a rudimentary hierarchy. The Backrooms If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. However, two qualities that all Slashers have in common is their creation and highly sadistic nature. Level Hallway is a very long hallway, hence the name, that follows a color theme of red. Some say that it's a "Purgatory for Backrooms wanderers", while others say it's "just a Level, and that. Entity 404 capable of rotating at extremely high speeds which directly correlates to. Description: The name "Hound" comes from the dog-like nature of these Entities, crawling on all fours and mauling anyone that provokes them. Entity 67 The partygoers have already taken this page, don't worry! =) Show author. Find out which Backrooms entity you are! ⚠️TW⚠️ results may contain scary images. These entities are infamous for their uncanny level of intelligence when it comes to ambushing and preying on Wanderers. As aforementioned, their appearance mimics those of humanoids, however, they feature several unsettling and unorthodox abnormalities on their bodies which make. Level 37, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. Level 0 is the 1st level of the Backrooms, being the first location that most wanderers will initially find themselves in. These creatures have long limbs, and are very spider like, with a more human like head and face. However, fleshrooms also have several eyes, ears, noses, hairs, nipples, nails, and other superficial features wanderers have. One detail that remains consistent across all variations, however, is a carved smiley face smeared with blood that perfectly matches the grin of a Phobic Centipede. The carpet is coarse and … The Backrooms 1998 - Survival Horror Game In The Backrooms Official TrailerRelease Date: 26th May, 2022. Let's check on the Volatility Index's latest move amid the S&P's, and what to watch going forwardQQQ Do you realize that Thursday had the smallest range in. Fortunately, there are a few simple steps you can take to get rid of them quickly and easily. Minimal Entity Count Level 0 is the 1st level of the Backrooms, and the first level many encounter. Add your thoughts and get the conversation going. Entity 404 is suspected to be a neutron star that possesses a supercharged electromagnetic field capable of changing in strength, causing Entity 404 to be considered both a magnetar 1 and a standard neutron star depending on the strength of its magnetic field. this thing is a 2 headed humanoid that's terrifying to look at. Learn their behaviors, levels, and dangers. 6, 2021 /CNW/ - Body and Mind Inc. They are large eyeballs with a red iris and 4 long brown appendages, which move backwards and forwards as it moves. The Musician 1 is a tall, slender entity that is often seen wearing some form of pinstripe suit and a top hat, although the colors and designs may vary. When deployed, the front "lawn" of the shack is adorned with. Individuals in this state will do everything. However, print technology uses alternative primary colors, and an overlapping of m. This Entity can be found in: Level 188 When entering certain Hotel Rooms in Level 188. Entity 12, better known as the Phobia is a Threat Level 5, shadow-like, and seemingly eldritch creature that dwells in a majority of levels in the Backrooms. The Backrooms - Entity 72 "Red Kins". Join the official discord server: https://discord. ago Entity 193, more commonly referred to as "Cindy", is a singular entity known for its friendliness towards Wanderers, ability to morph its appearance, and ability to perfectly no-clip from level to level at will. The shack is made of a material foreign to any well-known level, but it has properties similar to tin sheets, rotted wood, and dried bone. The Entity resembles a plush filled dinosaur who is capable of movement. The creature is unlike the Hounds that make their home in the forest, though. It typically takes on a violet coloration and has a similar consistency to honey although thinner. Observed from afar In her "natural" state, she is most commonly observed to be the size of an average red giant star, though she can proportionate her size to that of whatever she is interacting with if necessary. You've been here before. Are you trying to access a website that has been blocked? Whether it’s your office, school, or some other entity stifling the accessibility of a website, there are some ways to get. ! is a Non-Euclidian space, meaning that it's possible to walk in a straight line, turn around, and find yourself in a completely different set of rooms. Smilers are thought to possess human-like intelligence, evident by their impressive cognitive capability and their ability to cooperate with each other and form small "packs". Frost Boars can travel at high speeds for long distances in pursuit of prey, and are extremely agile. Organiguns are harmless entities unless tampered with, so wanderers who are especially cautious should steer clear of them. A legal entity name is a term that refers to a group of real people, called natural persons, that acts as one entity for legal matters. dominique sachse5 hours ago Smilers thrive in dark and damp areas. Just mere days ago, your life had been like that. Faire confiance à son instinct reste le meilleur moyen de survivre. Slashers are an uncommon but extremely dangerous class of Entities found in the Backrooms. Through my interpretation of the Pitfalls Entity (or just other entities lurking in the backrooms) I believe that the reason they are able to speak/sound human is because they where once human who had been infected by the bacteria which now forms the entity that we are shown. The carpet is coarse and sticky, contrasting with the slick, moist carpet of Level 0, and harboring colonies of mushrooms and black mould in. There's flying with kids and then there's flying on a red-eye flight with kids -- both are packed. Entity 456, also known as Frost Boars, are small, pig-like creatures that inhabit levels that have below-freezing climates. Claudius sunk to the bottom of the ocean, forever scared with the red blood on his hands. Because of this, little information is known about it. The Dark Rooms is the second Level in Inside the Backrooms. com/ovrpay BBG Merch: shopgg T. Entity Number: 3 Habitat - Majority of Levels Smilers are generally hostile, and there have been many confirmed sightings of them. Smilers are thought to possess human-like intelligence, evident by their impressive cognitive capability and their ability to cooperate with each other and form small "packs". The Thing is said to be very aggressive. With Shrek of course. Entity 10 — more commonly known as the Skin-Stealers — are large, humanoid entities that are commonly known to wear the skin of their victims as a disguise, which makes them rather difficult to identify. Most Entities are aggressive towards the player and will try to kill them, while others are friendly. houses for sale ayr Explore the different types of entities that inhabit the Backrooms, a mysterious and endless labyrinth of rooms. It is currently in-game. They're extremely hostile toward humans and have been cause for concern. The Thing is said to be very aggressive. The mines entity is a black and red monster that plays an insanely loud and extremely distorted growling sound. The Backrooms Wiki is centered around the exploration and documentation of the Backrooms. In addition to this, various hazards are also present within Level 0 Some of the documented hazards are. As aforementioned, their appearance mimics those of humanoids, however, they feature several unsettling and unorthodox abnormalities on their bodies which make. In this comprehensive guide, we will explore a variet. While descriptions of a Death Moth's appearance can vary from instance to instance, two main details remain consistent. It crawls on all fours and has disproportionately large hands and legs. The dull glow of eternal dusk surrounds Lantern Town on this evening. Even the most experienced angel investors and VCs can overlook red flags that are not immediately apparent. The healthcare … View detailed information about property 8834 N Red Cedar Ln, Park City, KS 67147 including listing details, property photos, school and neighborhood data, and much more. It was presumably taken on January 1863, 2 centuries after its discovery around 1666. Man, Machine, My Dearest Creation - The Backrooms enigmatic-entity entity horror mg. watchwrestling.ae With each population being unique depending on the Level it's on (Example: There is a species of Death Rat that is hairless to better cope with the hot temperature of Level 2). The chest area is shielded by a subtle carapace. These entities possess keen sight and touch but lack hearing and smell. Equipped with the amassed insights and sagacity chronicled in the Backrooms Wiki, this guide will shepherd you through an array of tactics, narratives, and survival techniques indispensable for navigating the Backrooms' liminal realms. It is made of G9hS54, which was discovered by the Backrooms Robotics not long before RLWL was first developed. This may be something like a hospital hallway, a Level 0-esque hallway, or perhaps a decrepit and broken house hallway. They all appear to have a similar design, with star-shaped indentions along their sides. Attempts to research them have been made, and have resulted in fatalities. Explorer that was, unknown to them, was still under the heavy sedation effects of the Entity 16 secretion. They claim to be the creators of the Arcade Game and the levels it takes you to. Feel free to create more pages by clicking on the red links and helping make the list updated! Entity 198, or The Plush Dino, is the sole Entity which inhabits Level 18. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms…. They're extremely hostile toward humans and have been cause for concern. Internet users have expanded on the concept of the. These entities are primarily recognized for their striking similarity to humans, both in biology and behavior. They eat human flesh when in a hunger state, and otherwise roam aimlessly if they do not need to eat. page revision: 57, last edited: 6 Dec 2023, 01:31 (217 days ago) Edit Rate ( +25) Tags Discuss (16) History Files Print Site tools + Options. Those clothes are usually black to blend in with the environment.
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Since skin-stealers infiltrating colonies was a major issue for early groups of The Backrooms, the skin-stealer test was developed. Entity 999, or as they are more commonly known, "Lamenting Sinners", are highly illusive entities that take several different forms, these being denoted as "variations. The Mangled is a large and very tall Entity That roams the streets of Level 9. The dull glow of eternal dusk surrounds Lantern Town on this evening. Object 38, better known as Red Light White Light, is an object designed and manufactured by the Backrooms Robotics. He had encountered the fourth squire on Level 38 and then was brought to the others. Entity 160 is the designation given to a wide variety of Entities believed to be native to every habitable Level in the Backrooms. gg/3y8ME6jkMWThis is a continuation of the tape that was recorded by civilian Christopher E Wretches are a humanlike entity, often described as acting undead or zombielike. 37K subscribers in the TrevorHenderson community. Hey everyone and welcome to a HUGE compilation video where I go over ALL the Backrooms creatures and entities (published AND archived creatures) that i've ta. Although their hostility and extreme speed make them difficult to observe closely. All Entity 999 variants (aside from Euclid's Despair if the reports of. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms…. This Backrooms reading covers entity 3 "The Smiler", an entity with a smile on its face that resides in dark areas of levels 2 and 3 of the Backrooms Object 38, better known as Red Light White Light, is an object designed and manufactured by the Backrooms Robotics. The Windows are Black Humanoid Entities with bright red eyes. Internet users have expanded on the concept of the. They use firearms and appear to wear military body. Partygoers use Level Fun as their main habitat and base. In the lurking darkness, these walls shelters something mysterious, a "bright smiling thing" that stands out from the shadows. This Entity stays behind a Window and will simply stalk the player. petsmart pet shots Unspeakable eldritch horrors (or a**holes if you ask Dr Nightingale). Entity 12, better known as the Phobia is a Threat Level 5, shadow-like, and seemingly eldritch creature that dwells in a majority of levels in the Backrooms. A legal entity name is a term that refers to a group of real people, called natural persons, that acts as one entity for legal matters. The playermodel allows you to color his entire suit whatever color you want. When a wanderer finds an elevator in a level, there is always a small, circular grey button on the wall next to it. Discover the mysterious and dangerous levels of the Backrooms, from the endless yellow hallways to the dark and twisted cities. Found throughout the Backrooms on several levels, these beings … Entities of the Backrooms: Entity 72 - "The Red Kins". Are you a passionate crafter or a knitting enthusiast looking for some beautiful and free red heart patterns? Look no further. Clinker Toys: Walk away slowly and calmly when encountering a Clinker Toy. They eat human flesh when in a hunger state, and otherwise roam aimlessly if they do not need to eat. more Entity 38, commonly referred to as Humanoids, are enigmatic yet ironically social Humanoid entities that bear a striking resemblance to humans in various aspects. Entity 10 — more commonly known as the Skin-Stealers — are large, humanoid entities that are commonly known to wear the skin of their victims as a disguise, which makes them rather difficult to identify. They are classified into three categories: their number, name, and habitat. look who got busted longview tx All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed. Man, Machine, My Dearest Creation - The Backrooms enigmatic-entity entity horror mg. A microscopic image of the the Mandela Virus. The American Red Cross is a humanitarian organization that provides relief to those in need. It was presumably taken on January 1863, 2 centuries after its discovery around 1666. Through my interpretation of the Pitfalls Entity (or just other entities lurking in the backrooms) I believe that the reason they are able to speak/sound human is because they where once human who had been infected by the bacteria which now forms the entity that we are shown. One of the best ways to do this is by finding an obituary Red wine stains on carpets can be a nightmare to remove. Entity 34, instances of which are known as "Dollface" by wanderers, are small doll-like (similar to a Raggedy Ann doll) humanoid Entities that can be found in the Backrooms. They also have long, noodle-like arms that end in sucker mouths full of hooked teeth. This Entity was first found when a Wanderer was lost in Level 1. Though the level can be easily referred to as a house, it can best be described as a "n o n-linear. Examples of such legal matters include contr. These creatures have long limbs, and are very spider like, with a more human like head and face. The Mangled is a large and very tall Entity That roams the streets of Level 9. The Backrooms entity is a tall, slender, roughly drawn stick figure who dwells in the Backrooms, an imaginary dimension dreamt up by The Second Coming. Fortunately, there are a few simple steps you can take to get rid of them quickly and easily. And while it looks cool, it's not what you want to see from Mother Nature. mancinis sleep world The area is shrouded in a deep red hue, from the crimson wallpaper to the darkroom-like lighting. Despite this, many people still go insane. 6 is a sublevel between Level 20 (The Warehouse) and Level 21 (The Numbered Doors). It appears to be a Humanoid on all fours. Entity 26, who refers to herself as "Samantha," is a feline mammal that appears to be a typical domestic house cat, though travelers who have come into contact with her have reported to believe otherwise. As we Journey through the Backrooms we discover not only Levels but also so-called "Entities" This will be the 38th video of our Journey. ) Unlike docile members of their tribe, these. A legal entity name is a term that refers to a group of real people, called natural persons, that acts as one entity for legal matters. page revision: 12, last edited: 19 Feb 2024, 19:46 (144 days ago) Edit Rate ( +66) Tags Discuss (29) History Files Print Site tools + Options. guide to all backrooms entities part 4. Crawlers are the collective name for all those affected by a certain, somewhat anomalous species of fungus. These bumps formed a pattern similar to the white designs on the wallpaper. Red Cat Holdings News: This is the News-site for the company Red Cat Holdings on Markets Insider Indices Commodities Currencies Stocks Here are 7 tips from TPG to help make your child's first red-eye flight a breeze. Coconut Snares: Ignore them if they're trying to hunt for coconuts. If you haven't met him personally, you've heard about him from someone who has.
This telephone can be called by dialing - - on any phone in the Backrooms. Entity 1, dubbed by those who believe in it as " The Night ", is more based on rumors and hypotheticals than solid information. Level 730, also known as "The House On The Hill," appears to be a small level with a house on a hill with a red-pink sky. 3 Entities 200 … The Red Knight is known to nearly everyone in the Backrooms. It is an incredibly dangerous entity that is very likely fatal when it attacks, and its very presence is like a feeling of creeping dread, as if the air itself is thickening with fear when it is present. Due to how common they are, alongside. craigslist decatur ga The Dark Rooms look almost identical to the Lobby, with the primary difference being their darker and more claustrophobic atmosphere. Moth Jelly, also known as Queen Moth Jelly or Royal Jelly is a substance found in the Backrooms. Within hours of reaching this stage, the disease will find its way to the brain and begin tampering with the pituitary gland, releasing overwhelming amounts of hormones such as dopamine, serotonin, and. Level 9, known as "Darkened Suburbs" or "The Suburbs" is an expansive, winding network of paved asphalt roads and residential homes, resembling a modern suburban neighborhood. They are known to inhabit vents, cabinets, and other tight spaces. programming a silverado key I’m recording what I know and what I’ve gathered from others in this document for the sake of posterity and. Jan 18, 2022 · Description. These entities spend most of their time tucked away in tight spaces like closets, drains. Entity 34, instances of which are known as "Dollface" by wanderers, are small doll-like (similar to a Raggedy Ann doll) humanoid Entities that can be found in the Backrooms. Glowfolk appear to possess two glowing white eyes and (occasionally) a mouth which shares similar attributes. [1] It is ironically a hotspot for wanderer traffic. They are clad in armor loosely resembling those of late Vikings, appearing to be heavily rusted with bits flaking off or chipping away. In the game Inside the Backrooms, Hound(ENTITY #8) is a dog-humanoid hybrid found in the Dark Rooms, Sewerage, and Pool Rooms levels with red-eyed, human-like features. rooms to go outlet financing Level Origin appears to be an endless, nearly empty space devoid of nearly all light or gravity, possessing an unstable spatial structure, and lacking any discernable constant physical properties -- with a few exceptions. Similar to Level 0, Level 0. Because of this, little information is known about it. Welcome To The Backrooms [REDACTED] Wiki. A telltale sign of this is heavy discoloration of the skin in the chest area, turning a dark and sickly grey-red especially above the heart. This telephone can be called by dialing - - on any phone in the Backrooms.
Dec 19, 2021 · As we Journey through the Backrooms we discover not only Levels but also so-called "Entities" This will be the 38th video of our Journey through ALL the Enti. The Backrooms Wiki. Once human, these entities were transformed via a poorly understood process, thought to stem from deprivation of vital sustenance such as food, water, and sleep. Coconut Snares also occasionally drink rainwater from the occasional rainfalls in Level 149. These Entities will be typically seen alone, among the trees or crawling over. The Vandals are hostile entities dwelling in Level 9, but they can sometimes unintentionally wander into its surroundings. Hounds are humanoids with strange biology, with arms and legs that are built for travel on all fours. Pronounced as "Protastheia The largest Clump was reported to be about 4 feet Recent developments have shown that Wanderers wearing Wall Masks, particularly Oni Masks, seem to intimidate instances of Entity 5, causing them to either bow or flee On most Clumps, their longest limb ranges from eight to ten feet Slashers are an uncommon but extremely dangerous class of Entities found in the Backrooms. This level is home to Jerry's "home", known as level-274, where Jerry and his followers are often found. En dehors de l'univers, les entités peuvent être définies comme tout être vivant non-humain rôdant dans les Backrooms. Scits infest almost every known level of the Backrooms — with the only currently known level to not contain any being Level 6. Description Photograph taken by Emilie Langermann, after her rescue. Most clumps have around 30 limbs, and they are attached at random places. They all appear to have a similar design, with star-shaped indentions along their sides. Learn their behaviors, levels, and dangers. Description: Entity 33, also known as The King of the Clouds, The Animated King, or simply as The King is an entity which resides in the uppermost level in the Castle of Transparent Mountain within Level 94. An audible emergency alarm sound can be heard through out the entire level, replacing the regular florescent light buzz from Level 0. Facelings (also known as Entity 9 ), are a humanoid species which hardly requires introduction. ) Unlike docile members of their tribe, these. As of 2014, this classification therefore allows the owner to disc. 1 Entity 3: The Smiler. Documenting the levels, entities, objects and phenomena of the Backrooms. jcse stocktwits The oldest known image taken within Level 54; the photograph was captured c. Entity 555 are two separate entities that regularly appear as two pairs of lonely, glowing eyes. ) Unlike docile members of their tribe, these. If you haven’t met him personally, you’ve heard about him from someone who has. However, two qualities that all Slashers have in common is their creation and highly sadistic nature. After viewing thousands of presentations and pitch decks over many years. It kills players if looked at for too long in the dark. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. The Rabbit, colloquially known as "Stanley", is commonly interpreted as a crooked, ill, anthropomorphic rabbit with a single, diamond-shaped slit as its only notable facial feature aside from a sharp-toothed mouth that is more often than not out of sight and concealed behind its thick, teal, facial fur. Description. When prey is within their range, they'll attack with their. They can be identified by their signature reflective eyes and teeth gleaming in the dark. As you might expect, this system posits that there are three levels to the Backrooms — the first level, which consists of the quintessential Backrooms environment of yellow hallways, manky carpet, buzzing lights, and an endless degree of labyrinthine monotony; the second level, which is darker and more dangerous than the first. All of the information here is gathered and reported by wanderers such as yourself. Level Critical consists of many interconnected hallways and rooms with inconsistent architecture. Instead of normal facial features, they have a cartoonish smile made out of a blood-like substance. Cela peut être une créature hostile et dangereuse, mais aussi incarner des concepts plus abstraits. Ideally, the prospect of saving lives and the personal satisfaction of helping others would be motivation enough to get us. May 3, 2020 · Entity Number: 7. The Disease is a bacterial species discovered a hundred years ago when an infected patient arrived for treatment on Level 109. Learn their behaviors, levels, and dangers. Entity 7, otherwise known as the " Mandela Virus ", is a pathogen commonly found inside Level 1 and Level 2. However, fleshrooms also have several eyes, ears, noses, hairs, nipples, nails, and other superficial features wanderers have. smog shops near me Since skin-stealers infiltrating colonies was a major issue for early groups of The Backrooms, the skin-stealer test was developed. These creatures have long limbs, and are very spider like, with a more human like head and face. But cinnabar can also be a dangerous mineral. The floor appears as an empty office-like space with a mono-yellow wallpaper wall color, alongside a carpet with several fluorescent lights emitting a yellow color, along with a loud buzzing sound. Rumors says that it's has a physical body that cannot be seen. Description. The only real look at the entity is one glowing eye in the hood of the entity. In the lurking darkness, these walls shelters something mysterious, a "bright smiling thing" that stands out from the shadows. The dull glow of eternal dusk surrounds Lantern Town on this evening. We would like to show you a description here but the site won’t allow us. This level is also one of levels where you're not allowed to stay due to the amounts of entities that may chase you. This level is also one of levels where you're not allowed to stay due to the amounts of entities that may chase you. There are conflicting accounts regarding the appearance and personality of the entity, suggesting that he never stays the same, and is ever-changing. Slashers are undead entities that take many forms and vary wildly in appearance, intelligence level, and strength. The circumstances which cause the presence of Entity 14 in a specific region are unknown; however, levels taking place in an outdoor area bear higher chances of having an Entity 14 present within its compounds. The Mangled is a large and very tall Entity That roams the streets of Level 9. We would like to show you a description here but the site won’t allow us. Level Critical is an anomalous level of the Backrooms. There's flying with kids and then there's flying on a red-eye flight with kids -- both are packed. Entity Number: 3 Habitat - Majority of Levels Smilers are generally hostile, and there have been many confirmed sightings of them. 10-year-olds are extremely hostile entities that primarily inhabit the Backrooms Wiki, and are easily recognizable by their faces looking less developed compared to most other people and their constant screaming whenever something doesn't go their way. Since the location of the front door is a fixed point, patrons will invariably enter near the room's southeast corner. The only real look at the entity is one glowing eye in the hood of the entity. There isn't a guaranteed.