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Rimworld flake vs yayo?

Rimworld flake vs yayo?

Same plant makes it easy Dusters. 5%), and each unit of yayo lasts twice as long as flake, meaning there are less chances to overdose/become addicted. Neither one has much of any weight to speak of. Jul 1, 2024 · As a mood control drug, flake is generally inferior to yayo. Aug 21, 2021 · Yayo can be better than flake if you have plenty of growing zones but lacking in high int pawns, or just don't want to spend as much time making the drugs, or if you want a supply of combat drugs ready. I got my numbers from the Rimworld wiki on drugs. Yayo, Flake, and Go-juice can be addictive with just one dose, so we wont do those. I make Yayo instead of the more lucrative Flake because I actually use the Yayo in my colonies and Flake is absolutely not a drug to be played around with at a 5% new addiction. redrenz123 i actually use yayo as a combat booster for my combat pawns if i dont have access to go-juice. Other | Yayo's Animation (Continued) | Add Animation for Pawns Animations can be individually turned off in the options menu. The change in gameplay is not drastic, u will not feel a big difference between it and vanilla combat. I thought it was crack cocaine, the cheaper-to-make, and more addictive variant of coke. Yayo is best for small amout of workforce colony and large growing area. yes beer do good worth it No-Aspect-2926 not sure, I remember of seeing I think on reddit a post of whats the best drugs to sell, and beer was not one, since you need to plant, harvest, turn into the thing, place on barrels, wait, then remove, then you have beer. A basic list of questions and answers on the alleged crime. Go to "Operations" and if you have some of the drug in storage, select the "Administer Yayo" operation. Let me posit two reasons why, over the past month, bitcoin has surged to its highest level since mid-August and outperformed every other major ass. Flak jackets can be crafted at a machining table once the flak armor research project has been completed. Power conduits can be constructed below a wall, negating the conduit's. Because of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Gold flakes are very small, and you need a lot of them to parley them in. 625 silver per leaf, and flake will sell for 3 Dec 15, 2019 · Flake is better value per leaf, yayo is better value per pawn work. Sowing psychoid plants requires a minimum growing skill of 6, but any colonist capable of plant cutting can harvest them. If the armor is better, it deflect almost all attacks. Flake gives 33% more silver per leaf for only 7% more work. Anyone mind telling me? The difference in profit margins only grows with improving soil quality, all the way up to hydroponics yielding 5. Flake is a middle ground. Roasted red peppers are silky and sweet, but the tough, flakey, charred skins don’t bring much to the table, so to speak. This mod aims to spice up the regular Rimworld melee combat by adding custom hand-made animations for attacking & moving, and for new melee mechanics: duels, executions and Unique Skills. So, Using this setup, I made them produce the three drugs for 20 days. A fine white powder snorted to produce a euphoric high. Beer:Pro: Provides an additional pathway of recreation (chemical) Provides an instant boost to recreation level using very little time. ) Flake is the cheapest way to handle the dependency. Let me posit two reasons why, over the past month, bitcoin has surged to its highest level since mid-August and outperformed every other major ass. Flake gives 33% more silver per leaf for only 7% more work. Kosher Salt and Rock Salt - Kosher salt is preferred by many chefs because of the course texture of the salt flakes. Rimworld food effeciency Eggs per Season to Food Consumption ratio Cassowary - 1428 Cobra - 30. This means that you're only making about $27) per leaf with yayo, where with flake you're making $3 That's a difference of about 80c. The bonuses aren't going to matter a lot since your pawns are going to take one dose every 5 days, both increasing consciousness and rest. Mouse control is not possible in 3D mode. Subscribe to YouTube and be the first to know Walk Animation Angle; As a mood control drug, flake is generally inferior to yayo. 5%), and each unit of yayo lasts twice as long as flake, meaning there are less chances to overdose/become addicted. "hotkey 0" (can change) : You can switch between 3D mode and normal mode by pressing. Smokeleaf: 15 Flake: 35 (But much shorter duration than yayo) Go Juice: 5. Sleep Fall Rate is a stat: A multiplier on the speed that a person's sleep need falls. Yayo on the other hand is a combat animation AND gameplay overhaul. 5%), and each unit of yayo lasts twice as long as flake, meaning there are less chances to overdose/become addicted. Yayos adjusts the base games formulas and does a bit of math on its back end on things like armor and shooting skill/accuracy, but nowhere near to the extent CE does. Flake is better for selling. We would like to show you a description here but the site won't allow us. Flake can make you rich on the backs of the downtrodden. Not sure about crops, chief, but generally speaking growing Psychoid for Yayo and Flake is the better way I make my money the good old fashioned way, a kidney, a lung and a heart per prisoner, and then butcher the corpse and sell off the leather; with the amount of raiders that come knocking in the late game. Flake is also lighter, packing more value per mass, important for caravans. After a couple of years my now 6, RIP Deacon, pawns had mostly become 'Massively' tolerant. Last edited by FR Mathlaguerre ; Mar 13, 2019 @ 6:30am Flake is actually more profitable than yayo btw, It only takes half the psychoid and is worth more than half the value of yayo, 2 flake is 28 value whereas 1 yayo is 23. All my guys were equipped with AK type weapons to give the jungle drug gang aesthetic. Easy to set up a duster order. There is however a time after which the first dose's buildup (tolerance) is cleared, which is 3 days. Flake and Yayo don't do anything related to the heart, Wake-up is what can cause heart attacks. To craft it you need 4x Psychoid leaves. Is it more cost effective, strictly cost, not time, to sell go-Juice than Flake? There s no addiction chance on wake-up on first doses, but as you just said; the tolerance stacks with psycite tea, flake and yayo; which usually leads to overdosing or "surprise addictions". Flake is also lighter, packing more value per mass, important for caravans. So, Using this setup, I made them produce the three drugs for 20 days. Just place after all other clothing orders and its an auto pilot way of making money Turn your settlement into a thriving glitterworld with our guide about how to keep your colonists happy in Rimworld: Biotech. That makes Flake 43% more work for 21% more money (which works out to approximately 18% more work per money). However, with both drugs having the same mass, yayo allows a caravan to pack 50% more value into a single load than flake. HowStuffWorks visits the world of flaky people and how they got that way. Then upgrade to what you want, flake, yayo, or alternate modded drugs. Thanks to @BallinStalin who pointed that flake and yayo used intellectual for crafting instead of cooking***. Mar 30, 2018 · So if you have your stockpiles next to your crafter so he doesn't need to move, Flake is 10 work and 8 leaves to make $28, and Yayo is 7 work and 8 leaves to make $23. It's not safe, but it can turn a colony wipe into a curb stomp by your forces. Because of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. 5%), and each unit of yayo lasts twice as long as flake, meaning there are less chances to overdose/become addicted. Yayo is safer: it has a much lower addiction chance (1% vs 5%), a lower major overdose chance (1% vs 1. For example, you can make a stockpile for Psychite leaves beside the stove (away from the drug lab) with a high priority, and then make a low priority stockpile of leaves beside the drug lab and put a radius restriction on the Flake bill so that it can only take. For … We would like to show you a description here but the site won’t allow us. Oct 2, 2020 · Flake is the better choice when growing psychoid leaves is a greater bottleneck than turning them into drugs (e where skilled growers or arable land are in short supply). Use only the animations you want * Marriage Ceremony * Burning & Roll * Joy * Funeral * Lovin * Work * Walk * Sleep * Eat * Weapon * And Others About 90 actions are animated. Outside of fights, i say i would use yayo for slaves so they can sleep less and work more. I had two kids under the age of 5 just a few years ago, so, yes: I was a weary mom. Market value of Flake is 14. That makes Flake 43% more work for 21% more money (which works out to approximately 18% more work per money). Serums are drugs that alter or enhance a pawns natural capabilities, typically at the cost of mood. Note: people with dependance or trait like chemical interest won't care about restricting drugs. They are +40% and +20% respectively. Luciferium. And Go Juice is mixing the coke, ritalin, and some kind of pain killer all. Every drug carries an addiction chance though and the more often you're using drugs, the more likely you are to develop an addiction. You're right that Yayo and Flake seem to be missing their rest offsets (i the amount they instantaneously fill the Rest need bar). I'd say herion because of how crudely made it is, and how addictive. So, Using this setup, I made them produce the three drugs for 20 days. Flake gives 33% more silver per leaf for only 7% more work. how long does a cirkul cartridge last on 9 Flak is a bit better in blunt protection and vastly superior in sharp protection vs steel plate. put them on smokeleaf during withdrawal, it gives a +15 point mood buff. Smokeleaf is weed, flake is heroin, and yayo is coke. These layers are called the stratum corneum. If you want something safer, go for tea/pekoe. A note here is to ALWAYS make flake over yayo as it has superior profit/day and profit/work. 5%), and each unit of yayo lasts twice as long as flake, meaning there are less chances to overdose/become addicted. An area enclosed by walls, doors, or other impassible objects like coolers is considered a room. At first I thought meth but I think this actually is more like heroin. 5%), and each unit of yayo lasts twice as long as flake, meaning there are less chances to overdose/become addicted. Ghoul resurrection serum. It can also be found on raiders and purchased. As a mood control drug, yayo is generally superior to flake. Three identical colonists (Joint, Flake and Yayo), all with planting lvl 10 and cooking lvl 10 or intellectual lvl 8. While flake has a market value of $14 and requires 4 leaves. Yayo is good for caravan trading, flake is better for home trading due to price to weight ratio. HunterSilver Dec 11, 2022 @ 2:15am. A privacy hole was publicly exposing an untold number of photographs Instagram users believed were private, until Instagram fixed it. anny aurora Last edited by stinky rat ; Nov 23, 2016 @ 2:09pm. I'm a little surprised the more productive factions tolerate it, though. Mar 30, 2018 · So if you have your stockpiles next to your crafter so he doesn't need to move, Flake is 10 work and 8 leaves to make $28, and Yayo is 7 work and 8 leaves to make $23. A temporary fix for the flickering issue is to simply disable "Swing animation" from the mod settings. Mouse control is not possible in 3D mode. If I remember right, Beer is the most profitable per work, Flake is the most profitable per tile, and Yayo is the most profitable per weight (assuming your produce all resources you can produce & you buy what you can't at 100% market value). *Drugs. Flake gives 33% more silver per leaf for only 7% more work. A lot of people don't know this Addiction Chemical damage. Yayo is the more expensive, more potent cousin of Flake. I only want Yayo's Combat for the animations and the increased bullet speed, but I think its algorithms might be messing with Combat Extended. In simpler terms: If you have tons of leaves and little time to craft, make yayo. They both give +35 mood and x50% pain, but yayo also gives +15%. The one you make should depend on what it should be used for. Each requires 70 Steel, 50 Cloth, 1 Component, 14,000 ticks ( 3. Learn more about kosher salt and the properties of rock salt Scales are a visible peeling or flaking of outer skin layers. That makes Flake 43% more work for 21% more money (which works out to approximately 18% more work per money). Started by cmitc1, January 31, 2017, 09:01:19 AM. petsmart job reviews put them on smokeleaf during withdrawal, it gives a +15 point mood buff. Discover the differences between Renewal by Andersen and Pella replacement windows. Beer is 6x as heavy compared to other drugs, so not good to transport, but still nice to sell in base. Smokeleaf needs 450 work, is worth 11 silver per joint and is made with 4/9 of a harvets : Smokeleaf : 58 work/silver. ce是完全改变游戏机制的一个mod,yayo是轻量化的ce,兼容更好,yayo护甲的防护受到时代等级加成,可以开关弹药系统,但是低耐久下护甲会失去防护效果,二者的动力甲都不会出现被低时代武器爆头带走的情况,且动力甲覆盖手脚(原版无手脚),yayo基本. Ground, Hydroponic. But I never understood the constant demands teachers juggle. An area enclosed by walls, doors, or other impassible objects like coolers is considered a room. 5%), and each unit of yayo lasts twice as long as flake, meaning there are less chances to overdose/become addicted. Last edited by stinky rat ; Nov 23, 2016 @ 2:09pm. Flake is known for destroying lives, communities, and entire societies. Flake gets more value per leaf used, but your colonists will be packaging it a lot longer, as you use a small amount of leaves. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing. Last edited by stinky rat ; Nov 23, 2016 @ 2:09pm. Flake can make you rich on the backs of the downtrodden. Each requires 2 Neutroamine, 1 Yayo and 600 ticks ( 10 secs) of work modified by the drug synthesis speed of the crafter. The one you make should depend on what it should be used for. And, even if they have not-so-tough thin skins, they often. Yayo has a standard market value of $21 and requires 8 leaves. But you are correct in the proper euphemism for each drug. Yayo is only better when your bottleneck is pawn work, usually you're limited by psychite harvesting. Go-juice is an extreme stimulant and is best used before battle to keep melee fighters from getting tired, and making them pain resistant. People debate flake vs yayo, why not both? Leave flake for orbital traders and yayo for pod launched trades.

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